![]() ![]() Simple as it is, I could not make heads or tails of anything past feeling safe with a single 3x3x3 cube reactor with a 3x3x3 stabilizer.īefore I run off though and mess with all this. Thank you for taking the time to explain all this. I will keep this in mind as I work on addapting this to my ships. And if needed, you can change the reactor plains to face a desired location to connect said stabilizer groups. Total possibility of 6 stabilizer groups attached to a single reactor. Low stabilization doubles damage recieved. Okay, so then there isn't anything as complex as the older power system at play here. Low stabilization causes up to 2x extra damage. Thicker groups will raise the integrity, while thin lines or sheets will lower it.Īlso, I made a slight mistake above, in that it's negative Integrity that causes explosions, not low stabilization. Most systems have an Integrity value that starts at 400 and needs to stay positive or it might start exploding if it's damaged. Originally posted by NTIMESc:Any chunky shape is fine. Okay, now does the pattern in how I place the power reactor blocks at all effect any of the stats or shoudl I be just fine with a cube of 27? The higher the reactor stabilization, the less chance the reactor has of exploding if it takes damage. Reactor Stabilization, on the other hand, needs to be a minimum of 25% to get full power output, and preferrably at 100% plus a buffer. Originally posted by NTIMESc:The points to consider are: Each plane has two sides, and only one stabilizer group per side will contribute to the bonus, so you typically never want to have more that six groups. It has three sliders, one for each reactor plane. *The Reactor Alignment tool is in the right side Advanced Build Mode Panel, toward the bottom. Each stabilizer group has an arrow coming off it, that highlights when it is contributing to the bonus. If you can't place stabilizers groups directly to each side of the reactor, (because of ship shape or layout), then just spread the groups out as best you can, and use the *Reactor Alignment tool to rotate the three reactor planes so that they face the groups. This is done by placing equal sized groups of stabilizers on more that one side of the reactor (up to six sides, for maximum bonus). To offset low Reactor Stabilization (from placing low efficiency stabilizers), you need to take advantage of the multiple side bonus. chance the reactor has of exploding if it takes damage. The higher the reactor stabilization, the less extra damage it will take when hit. You will, of course, need more stabilizers if you place them closer, but it's fine to place them at a distance of, for example, 50% efficiency. Pictures as well as the name of the item will be added soon, so they are easier to find.Stabilizers don't have to be placed at their maximum efficiency. Note: Use Ctrl + F in your browser, and type in the item you are looking for. If however, you are using a older version of Starmade, a list of built in recipes can be found below. To increase a factory's production, place Factory Input Enhancers nearby and connect them to the Factory Input you wish to make faster with "C" and "V". Your factory will then take the blocks you give it and if they are on the recipe, it will use them to make the recipe output. Second, place and go into your Factory Input block with "R", and place your recipe in the top left box. To use the factory, first make sure your station (as factory blocks can only be placed on stations) is powered and has space for your factory blocks. In the current version of Starmade, factories work off two blocks: Factory Input and Factory Input Enhancers.įactory inputs have 2 major components to them, the recipe and the parts used to make the recipe. It allows player to mass produce large quantities of items in the game, thus allowing a player or faction to progress militarily or economically. Manufacturing is an important game mechanic in StarMade. 3.6.2 Schemadyne Factory Series Recipes. ![]()
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